Games ToolBox


CYCLE: 1,2,3          ACTIVITY LEVEL:  H      QEP: Comp.1, position of body and body parts in space, manipulative skill, concept of direction
TACTICS: throwing accuracy, receiving, teamwork      EQUIPMENT: balloon, playing area

   Divide de class into small groups (2 -4) and the boundaries are the badminton court.
   Instead of using small tennis ball, the student will practice their skills with a simple air balloon.
   The concept of the game is to keep the balloon going from one side to the other without touching the floor.
   The player (or team) that will drop the ball gives a point to the other one.

  • The teacher can add the badminton net at their waist level so they will serve higher and the game will be easier for them.
  • The students can be given as rule to use only a certain way to hit the balloon.

SAFETY:                                                                                                                                             DIAGRAM
  • Don’t hit the balloon hard because it can pop.
  • Be careful when moving from one side to another of the court (not fall)
  • Be careful to not hit your teammate ( in situations of 2v2 games)

FEEDBACK(questions, comments, etc.)
1) Do you think this game can help you with the actual volleyball or tennis ?

Blind Parachute Volleyball

CYCLE:1,2,3              ACTIVITY LEVEL: H                         QEP: Comp.1, locomotor & manipulative skills, concepts of speed & direction
TACTICS: throwing, teamwork                                            EQUIPMENT: big ball (beach ball), volleyball net, parachute (if not un drap)

   Divide the class in two even teams; one on each side of the volleyball net
   Place a parachute over it so that children won’t see each others.
   Players must make three passes before sending the ball the other side.
   They can’t move with the ball.
   They can catch or hit the ball in the air.
   When they score a point, they have to rotate place (ex: one kid in front goes in back, the other in back goes in front, etc.)
-->LAYER 1: 
   Play without the parachute on to make kids more comfortable with the game

MODIFICATIONS:                                                                                                                 DIAGRAM
  • Kids can’t catch the ball anymore; just hit it in the air
  • Have more passes before sending the ball the other side
  • Keep head up
  • Be careful to not knock with your teammates
  • Remind the rules 

Frisbee  Tennis

CYCLE: 3                   ACTIVITY LEVEL:  H                 QEP: Comp.2, visual signals, group activity, feinting, using space available
TACTICS:teamwork, agility                                       EQUIPMENT: Frisbee, cones

   In a volleyball court, have small teams(2v2 – 3v3)
   Boundaries are delimited by cones
   Players have to pass the frisbee from one side to another of the provided space.
   The rules are basically the same as tennis except that we use a Frisbee here.
   When the Frisbee gets out of the space or if it touches the floor before the player catches it, the opponents get a point.

-->LAYER 1: 
   Start with a ball to get comfortable with the game

MODIFICATIONS:                                                                                                                        DIAGRAM
  • Add players to increase difficulty
  • To make it a little bit harder, increase the space of the playing area
  • Add a ball to have two equipment in play

  • Be careful to not hurt your teammates
  • Keep head up
  • Remind the rules often

FEEDBACK(questions, comments, etc.)
1) How can we make this game more challenging?
2) Did you use some strategies during the game? (ex: feinting, etc.)


CYCLE: 3+                              ACTIVITY LEVEL: H                     QEP: Comp.2,visual signals, feinting, offence/defence cooperation activity
TACTICS: teamwork, strategies, agility                                     EQUIPMENT:  volleyball (or softball), net

   The class is divided into teams of four. Each having a volleyball or softball.
   One player sends the ball with an underhand pass.
   The opponent must bump the ball then pass it to the teammate who will send it back to the other team.
   The game continues while practicing passes but mostly the forearm pass.
   The concept of the score is simple: when the ball touches the floor, goes out the playing area or when it touches the net.

-->LAYER 1:
   Throw the ball in different ways to get use to it.
-->LAYER 2:
   Play the game starting with underhand throw only.                                                              DIAGRAM

  • Use the parachute or a blanket to hide the other side
  • Add players
  • Add more passes before sending the ball
  • Keep head up
  • Be aware of what’s happening
  • Stay concentrated
  • Don’t throw the ball hard
FEEDBACK(questions, comments, etc.)
1) What were some of your strategies during the game ?


CYCLE: 1,2                                    ACTIVITY LEVEL:  H                           QEP: Comp.1, locomotor and manipulative skills, concept of direction  
TACTICS:  teamwork, strategies, agility                                                EQUIPMENT:cones, balls

   Kids are divided into small groups of four.
   They have a space delimited by four cones where the ball is not allowed to bounce. They must pass the ball with any kind of throw, between them over that area. It the ball bounces in, the team loses, do a certain task (ex: 5 jumping jacks) and start over.
  -->LAYER 1:
   Use a bigger ball.

MODIFICATIONS:                                                                                                                                                   DIAGRAM                                  
  • Make bigger teams
  • Enlarge the area  if too easy
  • Use a smaller ball
  • Add another ball
  • Use only one type of throw (ex: overhand throw)


  • Keep head up
  • Be careful to not thro the ball hard
  • Don’t throw the ball high or far
  • Remind the rules (if necessary)