Games ToolBox

Chuck the Chicken

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CYCLE: 2,3+                                   ACTIVITY LEVEL: H                     QEP: Comp.2, visual signals, feinting, offence/defence, group activity 
TACTICS: strategies, teamwork, using space                                   EQUIPMENT:chicken plush, pinnies, playing area, ball

DESCRIPTION:
   The class is divided in two teams.
   The team A is lined up and the first player has the plush and send it anywhere in the playing area yelling : “Chuck the Chicken!“    
   While the team B starts running for catching the plush, team A is in a circle formation and each player has to do a turn around the circle starting with the chucker. 

   When the team B gets the chicken, they have to pass it one to another, the first passing it to the left, the other to the right and so on until the last player who will yell it again.
Scoring points:
   Each time a player does a whole turn around the team, this group gets a point.

MODIFICATIONS:                                                                                                                        DIAGRAM
  • Instead of passing in opposite direction, the team can pass the chicken between their legs or even above their head.
  • For younger kids, start with a smaller area and if it is understood, increase it.

SAFETY:

  • Keep head up
  • Be careful to not hurt a player when throwing the chicken

FEEDBACK(questions, comments, etc.)
1) What did you like/dislike about this game?
2) How can we shape this game making it more challenging?




Homerun Hitter 

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CYCLE: 2,3                    ACTIVITY LEVEL:  H          QEP: Comp.2, throwing an object(hitting a moving target), offence/defence, feinting
TACTICS:strategies, teamwork                              EQUIPMENT:Bat (or racquet), small ball, cones, pinnies

DESCRIPTION:
   Have static bases (or "x" drawn with tape) in a diamond-shaped formation.                            
   The pitcher shoots the ball at the batter who has to strike it anywhere in the playing area (strategic). While the opponent catch the ball and make passes to one another, the batter runs around the diamond-shaped area and has to arrive before the catcher of the other team catches the ball. 

MODIFICATIONS:                                                                                                                   DIAGRAM        
  • Start with a racquet instead of a bat; it’s easier to hit at the beginning
  • If it too hard for the batter to mark a point, reduce and enlarge the area of the game
  • Can use a larger ball at the beginning, it could be easier for young kids to catch

SAFETY:
  • Be careful when throwing the ball
  • When running the homerun, be careful to not hit another player
  • Remind the rules (if necessary)

FEEDBACK(questions, comments, etc.)
1) How can we shape the game to make it more challenging?
2) What were your strategies when hitting the ball? (ex: hit it slowly to have more time to run, etc.)




Mad Dog Kickball

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CYCLE: 2,3                                  ACTIVITY LEVEL:  H                                  QEP: Comp.2, cooperation-opposition, using space available 
TACTICS: teamwork, agility                                                                         EQUIPMENT: bases, cones, kickball, pinnies

DESCRIPTION:
   Divide the class into two teams: the fielders and the batters
   The striking team has to be behind the home plate, lined up, and the first pitcher rolls the ball on the floor so that the player of the other team kicks it.
    After kicking the ball, the whole team has to run the bases in the same line they were at the beginning.
    Every time a player hits the home, they score a point.
    While they are running, the fielding team has to get the ball as fast as possible and they all line up behind the player that got the ball and pass it above their head, from one player to another. At the last player, they all run to the pitchers’ place and scream: “STOP! “


MODIFICATIONS:                                                                                                         DIAGRAM
  • Allow punting
  • If it’s too hard, reduce the playing area
  • Instead of running, having kids doing different movement patterns.
  • Pass the ball between legs(etc.) instead of the opposing side.

SAFETY:
  • Keep head up
  • Be careful to not kick the ball hard


Mini Baseball

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CYCLE: 1,2                               ACTIVITY LEVEL:  H                   QEP: Comp.2, throwing an object, feinting, group activity, offense/defence 
TACTICS:use of strategies, teamwork                                      EQUIPMENT: ball, pinnies, cones, bat (or racquet)

DESCRIPTION:
   Class is divided into small teams (5-6)
   Team A has a pitcher between two cones. He/she has to throw the ball to the batter of B who has to hit (throw) it back.
   The team B scores a point if the batter arrives to the first base (he has to run next to the cone) before the team A catches the ball and pass it to each player.

-->LAYER 1:
   Start with a bigger ball so kids can catch it easily
   Don’t introduce yet the bat; make them practice only the throwing skills

-->LAYER 2:
   Start using a racquet. Also, when the teacher sees that the teams are ready, let them try a smaller ball.

MODIFICATIONS:                                                                                                                    DIAGRAM      
  • Make a bigger game(more kids in one game)

SAFETY:
  • Keep head up
  • Be careful to not hit someone with the ball

FEEDBACK(questions, comments, etc.)
1) How can we make this game more challenging ?
2) What were your different strategies? 




Shoot in the Basket 

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CYCLE: 1,2,3                           ACTIVITY LEVEL: M-H                      QEP: Comp.2, visual signals, using space available cooperation activity
TACTICS: cooperation, decision-making, strategies                     EQUIPMENT: baskets, bean bags, balls, bats(or racquets)

DESCRIPTION:
   Divide the class into small groups
   For older children, there will be a line of three batters and three fielders.
   For the fielders to score a point, they will have to catch the ball in a basket(each player will have a basket). If they don’t catch it, the point goes then to the strikers.
   Each striker plays twice then we change roles.
   For younger kids, they will practice more their throwing and catching skill by having bean bags and smaller baskets.

-->LAYER 1:
   Start practicing the catching skill (for fielders). Everyone is in a team of two and try to catch a bean bag in a basket. Then, it is replaced by a small ball.
-->LAYER 2:
   When each kid is ready and comfortable with the rules and the game, we move on to the actual game with racquets first, then bats.

MODIFICATIONS:                                                                                                                  DIAGRAM
  • Use bigger balls for the beginning to help fielders get use to the basket catch
  • Make the game more challenging by making the game bigger (more players)

SAFETY:
  • Keep your head up
  • Be careful to not hit another player.
  • Wait until the batter before took back the ball before hitting the next one